Tuesday 7 February 2012

Introducing Changeling: Seemings

A Changeling's Seeming is the mark of their durance, and determines much about their nature. There are six distinct Seemings, and each grants a particular Blessing and Curse, as well as providing affinity for particular Contracts. Each Seeming is also divided into numerous Kiths, which grant an additional Blessing and further refine what makes the Changeling unique.

Seemings are essentially the "Clans" of Changeling. They are the most basic decision a player makes in determining the type of Changeling they are.

Beasts
Beasts usually spent their time in Arcadia in the form of animals, and their bestial nature still stays with them. Any animal is a possibility, although Beasts often represent the idealised form of that animal - those that were lions tend to be prideful, while those that were foxes tend to be cunning, regardless of whether the real animals exhibit such traits or not.
Beasts gain affinity with Contracts of Fang and Talon, which allow them to speak with and take on aspects of animals, and Contracts of Den, which grant them mastery over territory and terrain.

Darklings
Darklings are those that were forced to hide in order to survive. Crawling through endless caverns, in long-forgotten labyrinths, and between the walls of horrifying mansions, Darklings became one with the shadows.
Darklings gain affinity with Contracts of Darkness, which grant them powers of stealth and terror associated with the night, and Contracts of Shade and Spirit, which allow them to speak and interact with the dead.

Elementals
Elementals are distant even by Changeling standards, for they spent their time in Arcadia in the form of things. Plants, statues, dolls and even raging rivers, the Elementals were part of Faerie itself, and had to fight harder than most to regain their humanity.
Elementals gain affinity with Contracts of Elements, which grant them control over their favoured element, and Contracts of Communion, which allow them to talk to the elements and imbue them with life.

Fairest
The Fairest are the most striking amongst the Lost, taken by their keepers for their beautiful voices, graceful movements and sparkling eyes. Yet while prized by their keepers, the Fairest still carry the emotional scars of their durance, punished for every wrong note, every imperfect step, and every imagined slight.
Fairest gain affinity with Contracts of Vainglory, which allow them to inspire awe in others, and Contracts of Separation, which allow them to separate themselves from the mortal world.

Ogres
Ogres are the most vicious of Changelings, having suffered physical abuse at the hands of their keepers through labour, torture and fighting. The end result, however, is that Ogres possess great strength, although they have a harder time keeping their emotions in check.
Ogres gain affinity for Contracts of Stone, which grant them great feats of physical might, and Contracts of Oath and Punishment, which aid them in pursuing and punishing oathbreakers.

Wizened
The Wizened were taken by their masters as servants, forced to work tirelessly in completing strange tasks for highly exacting demands. As a result, they have become extremely nimble, and elegant craftspeople, but their experience has left them shrewd and bitter.
Wizened gain affinity for Contracts of Artifice, which grant spectacular powers of creation and repair, and Contracts of Animation, which allow them to speak with and control inanimate objects.

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